Category:TCG

= Testing Stage =

Before the server was created, BtheDestroyer had begun testing ways to create the game part of the trading cards. The system involved both players loading their decks into chests and then the cards individually going through a system of hoppers to be "drawn" at the beginning of each player's turns.

During a later revision of the play arena, the card-drawing system was changed to allow the decks to be accessed during and after a match to allow players to more easily take their deck back after a game and not have to run through their full deck.

= Cards = The cards are made by "drawing" out the images and text with blocks in a remote location and displaying them using Maps.

The types of cards are categorized by their rarity as Common, Uncommon, Rare, Very Rare, and Boss. Cards are also categorized by their type (aka alliance) which can be Peaceful, Hostile, Neutral, Nether, or End.



Testing
In this image you can see that while testing, a rarity rating is missing from the card. This reveals that all cards were originally going to be just as common/rare as each other.

Mob Cards
By looking at a card, you can learn about it's stats, rarity, and type. Here is the Sheep card's icons as examples.

The number to the right of this icon is the Attack power of the card.

The number to the right of this icon is the Defense of the card.

The number to the right of this icon is the Max Health of the card.

This icon is the Type or Alliance of the card.

The number of yellow stars on this icon is the Rarity of this card ranging from Common to Boss.

See Placing Mobs in TCG_Playing_Field for more information.

= Order of Play =

Draw Phase
Draw a card from your dispenser if your hand is not full. (Your hand is the hot-bar meaning a full hand is 9 cards)

Use Phase
If you have a Special Card in your hand, use as many as you want during this phase.

Place Phase
Place as many Mob Cards in the Playing Field as you can.

Attack Phase
Every Mob Card on your side of the Playing Field can attack one Mob Card of the enemy. If there are no Mob Cards on the enemy's side, attack them directly.

See Tracking Damage and Dealing Damage in TCG_Playing_Field for more information.

Turn Phase
At the end of your turn, press your button to switch to the other player's turn. This will automatically give them a new card to draw so they can begin their turn.

= How to Win = You win by causing your opponent to loose all of their health.

See Tracking Damage and Dealing Damage in TCG_Playing_Field for more information.